New Structure, New Piece.

New projection mapping project underway, finished making the physical version of the designed structure. This has been built using card board from cereal boxes … I have so much cereal now;

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The visuals will be split between the figure and ground, with audio-reactive visual effects being mapped onto the objects in the foreground and pre-composed textures and effects in the background. One video is going to be split into 4 x 4 grid, creating sixteen sections that will be mapped to the front two faces of the cubes. The second video will be split in two and layered behind the objects.

The audio for this piece will be ‘Yesterday, Tomorrow, Today’ by Ital Tek, check it out below;

 

New piece coming soon!

Sound Design Page Launched!

Foley Sound Effects

Final project for Sound and Visual Media module. Various methods and techniques were employed to create each sound, ranging from fighting meat, sneaking into Irish bars and bursting balloons.

All original audio, including Foley sounds, sound effects and music. All audio recorded, produced and mixed by myself.

The Money Tree Animation

Original music written, produced and mixed for ‘The Money Tree’, an animation project by Staffordshire University students.

Colour Cube

This piece has been created by using computer generated rhythms and projection mapping to imply motion onto a solid shape.

 

Each audio sample is linked to a specific face on the cube, and triggers the visual effect each time the computer randomly chooses to play that audio sample.

The audio consists of six individual samples and one pre-recorded audio track, which was generated using the same random method but is not running in real-time. This track controls the width of all six faces, resulting in louder amplitudes creating larger, wider faces.

Gestalt Visual Perceptions

Advancements in computer graphics and programs began a tendency for audiovisual sequences to be composed entirely of abstract geometrical and graphical objects, shapes and figures. The absence of realistic video footage containing natural, relatable visual content, such as human emotion, within these pieces requires a different set of ideas and theories towards the recognition of individual visual objects and events.

Theories regarding the way humans perceive visual objects and shapes were first developed by Max Wertheimer, Kurt Koffka and Wolfgang Koher during the 1920s. This group of German psychologists outlined principles that describe the natural, automatic recognition and categorization of visual elements into unified groups or whole structural entities, and these ideas became what are known as the principles of Gestalt visual perception.

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